Custom Games

Build your own match

In a private lobby the host can switch from Standard to Custom mode and change every setting below. The core rules from the Game Guide still apply — custom settings adjust the numbers, not the mechanics.

Standard vs. Custom

Every private lobby starts in Standard mode with fixed settings. Toggling to Custom unlocks the full configuration screen. Quick Play always uses Standard.

Standard Custom
Board 15 × 15, normal bonus layout Quick (11 × 11), Standard, or Grand (19 × 19). Optional blank board.
Timer Casual – 7-day deadline Competitive (per-turn seconds) or Casual (custom deadline)
Dictionary Player’s choice (Svenska or English) Host’s choice (Svenska or English)
Items All enabled, default prices Toggle individual items, adjust prices
Economy Default values Full control over coins, scoring, and conversion
Rules Default values Fortify cap, Blast surcharge, power slots, penalties
Alfa Power Tile Enabled, 5-tile trigger, 2× multiplier Full control over trigger, multiplier, limits, and behavior
Statistics Full stats, records, streaks, and leaderboard Win/loss/draw and head-to-head only

The guest sees a read-only view of the host’s custom settings plus a note that custom games track limited statistics.

Board

Map sizes

Size Grid Max tiles in bag
Quick 11 × 11 70
Standard 15 × 15 100
Grand 19 × 19 130

Blank board

Turning on Blank Board removes all built-in double-letter, triple-letter, double-word, and triple-word spaces. Only the center starting square remains. Bonus-placement items become the sole source of board multipliers.

Timer

Standard games always use Casual mode with a 7-day deadline. In Custom mode the host can choose either timer mode and adjust the values.

Competitive mode

A per-turn seconds timer. When the clock runs out, the game records an automatic pass.

Preset Seconds per turn
Rapid60
Classic90
Custom5 – 600

Three consecutive timeouts result in forfeit. Only a placed word or voluntary pass clears the timeout streak.

Casual mode

A move deadline in hours. Take your time across hours or days.

Preset Deadline
12 hours12 h
1 day24 h
2 days48 h
7 days168 h
Custom1 – 168 h

If the deadline expires, you lose immediately. The timer is hidden when more than 24 hours remain.

Reconnect windows (multiplayer only)

Match type Reconnect window
Competitive timed5 minutes
CasualUp to 24 hours (capped by deadline)

Economy

The economy controls how quickly coins flow and how much they are worth at the end of the game.

Setting Default What it does
Starting coins 0 Coins each player begins with.
Base coins per turn 3 Flat coin income on every scoring turn (and pass bonus).
Score-to-coins rate 10% Percentage of your turn score added as extra coins (rounded down).
Pass bonus 3 Coins earned when you pass instead of placing a word.
Coin-to-point ratio 0.5 At endgame, every 2 unspent coins become 1 extra point.

Items and prices

The host can enable or disable individual items and adjust coin costs. At least one item must stay enabled.

Item Default cost Notes
Swap3c
Fortify2c base+1c when upgrading a tile that already has a fortify bonus below the cap
Claim2c
Blast4c base+2c surcharge when fewer than 10 tiles remain in the bag (configurable)
Place DL4c
Place TL6c
Place DW8c
Place TW10c

Rules

Advanced rule settings that fine-tune gameplay balance.

Setting Default What it does
Fortify cap 1 Maximum fortify bonus a single tile can receive.
Blast endgame surcharge 2 Extra coins added to Blast cost when fewer than 10 tiles remain.
Power slots 7 Maximum number of power-ups a player can hold at once (1–10).
Invalid word point penalty 1 Points deducted per failed placement attempt.
Invalid word coin penalty 1 Coins deducted per failed placement attempt.
Allow bag peek Yes Whether players can view remaining tiles in the bag.

Alfa Power Tile

The Alfa Power Tile is a special blank tile earned by placing enough tiles in a single turn. In Standard mode it uses the defaults below. In Custom mode every parameter can be adjusted.

Setting Default Range What it does
Enabled Yes Turn the Alfa Power Tile feature on or off.
Trigger tile count 5 1 – 7 Number of tiles you must place in one turn to earn an Alfa Power Tile.
Word multiplier ≥ 1 Word multiplier applied to the Alfa Power cell.
Permanent multiplier No When off (default), the multiplier applies only on the placement turn, like DW and TW. When on, every future word crossing the cell gets the multiplier.
Free placement Yes When on, the tile can be placed anywhere without adjacency. When off, it must connect to existing tiles.
Can replace tiles Yes Whether the Alfa Power Tile can be placed on an occupied cell, replacing whatever is there.
Max per game 0 (unlimited) ≥ 0 Cap on total Alfa Power Tiles each player can earn per game. 0 means no limit.
Max on board 0 (unlimited) ≥ 0 Cap on how many Alfa Power Tiles can exist on the board at once. 0 means no limit.
Keep on swap Yes Whether the Alfa Power upgrade is preserved when the tile is swapped back into the bag.

Alfa Power Tiles are always immune to all items (Fortify, Blast, Claim, and bonus-placement items), regardless of custom settings.